Feeding on Conflict

You want a to live in conflict. Wether it is armed battle or intrigue and schemes, you need tangible tension between fighting parties.

You may be a bloodthirsty berserker or a competetive athlete. You may try to gain political power through manipulation or just find pranks hilarious.

Specials

Choose if your type of conflict is Clashing Steel or Sown Distrust.

  • Clashing Steel Your Power Action is Strike.
  • Sown Distrust Your Power Actions are Deception, Steal and Forgery.

Not Backing Down When you have 0 Morale and perform your Power Action against a creature you gain 1 Morale.

Resource Generation

Find Prey If you receive a Disaster or Triumph on your Power Action, you gain Focus on the target.

Death or Glory Once per 10 minutes, make your Power Action with Risk and Fate. You gain the Rider "You gain 1 Energy" on that check.

Trophy Collector The first time you reduce a creature to 0 Stamina or Morale in an encounter, gain an Ingredient. Once per day minutes, when you disable a creature, gain 1 Artifact.

Options

Level 1

Adrenaline When you make a Strike or Maneuver against a creature with Risk, heal 1 + your Level Stamina after the action.

Collaborator 1 Minor Action. For your next Power Action against a creature you gain the following Rider for that action: "Designate an ally. When that ally performs the same action agaist the same ctreature next turn, they make the check with Ease".

Us against Them Reaction. When an ally uses a Rider on or against Intimidate, Deception or harmful Diplomacy, that ally and you heal 1 Morale.