Test Game Content

Origins

Origins explain where you come from - be it your ancestors, your culture or your personal experiences and actions before becoming an adventurer. They also provide options for your Growth later on. Characters have 2 Origins.

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Power Sources

Power Sources are where your ability and resolve to do great things come from. It can be faith, rigid training, a supernatural curse or something else. They provide some choices at character creation and options for further power later on.

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Power Paths

Power Paths define how your power manifests. They are what you do. Are you a master fighter? A powerfull spellcaster? A tinkerer that crafts bombs? Do you inspire and bolster your allies? They provide actions for you to use, choices at character creation and options for further power later on.

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Growth & Power

Growth and Power options are selectable additions for you that you gain as you adventure and level up. Growth options are either generic or losely tied to origins. While Power options are normally tied to a Power Source or Power Path.

Skills

Skills are a set of special actions that you have access to in addition of some generic actions. They can be trained an unlock skill options as you level up. The set of skills sets the tone for the setting you play in.

Items

Items are anything from weapons and armor to talismans, gadgets and consumables.

Spells

Spells are powerfull and versatile effects that you can learn. They usually require the use of resources so they are limited in use.