Character Statistics

Level

Your level starts at 1 and goes to 6

Attributes

An attribute is a measure of how good your character is in a certain area. There are 4 attributes as the areas are broad: 2 physical ones and 2 mental ones.

An attribute is 0 or higher.

  • Strength
  • Dexterity
  • Will
  • Intellect

Pools

Your character has multiple pools of special resources, such as stamina or magical energy.

Stamina

Your Stamina pool expresses how much physical energy your character has. If your current Stamina drops to 0 your character is Fatigued (giving them a -2 penalty to all checks).

Your maximum Stamina is the sum of your Strength and Dexterity attributes. You heal Stamina naturally at a rate of your level per day.

Moral

Your Moral pool expresses how mucvh mental energy your character has. If your current Moral drops to 0 your character is Dispirited (giving them a -2 penalty to all defenses).

Your maximum Moral is the sum of your Will and Intellect attributes. You heal Moral naturally at a rate of your level per day.

Action Resources

Action resources are things your character gains and spends fast and often. Your Power Source and Power Path provides ways to gain and spend these.

There are 3 different action resources: Focus, Energy and Materials.

Trainings

A training is a measure of how well your character knows about and has experience in a special area. Every character has training in 3 basic fields and defenses and can select training in some other fields, the skills.

A training has a stage with a corresponding value.

Stage Value Min. level
Untrained 0 -
Dabbling 3 -
Trained 5 -
Master 7 3
Legend 9 5

Basics

  • Strike (uses either Strength or Dexterity)
  • Speak (uses either Will or Intellect)
  • Sense (uses either Decterity or Intellect)

Defenses

A defenses has a base value and a high value.

  • Strength Defense (Block)
  • Dexterity Defense (Evade)
  • Will Defense (Resist)
  • Intellect Defense (Solve)

Skills

  • some...